![]() ![]() Short of that, you can package projects that are playable on Mac OS systems and iOS devices from either a Mac or PC. ![]() Ive spent about a year now invested in learning Unreal Engine, and since Ive become so comfortable with the engine, its editor, and how blueprints works - and since it can ship projects to pretty much any. ![]() ![]() You would only need to pay the 100 to become an Apple Developer if you planned to on publishing to the App Store. For companies that are also building smaller, less graphics-intensive projects like indie games that can be ported to multiple platforms, the lack of iOS support for Unreal Engine would be. I was wondering if anybody here knows of or has made iPhone or Android Apps in Unreal that are non-games, or even programs for PC and Mac. Creating games on unreal engine 4 to sell at a later date when completed, read the user agreement and its pretty difficult to understand as a normal person, so straight answers would be extremely helpful. However, the short answer to your question is, yes, this is possible.
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